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AI Insights · Timothy · July 2022

Top 5 2D Cartoon Games on iOS in Russia: Q2 2022 Performance

Explore the performance of top 2D cartoon games on iOS in Russia during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 2D Cartoon Games on iOS in Russia: Q2 2022 Performance

In Q2 2022, the top 5 2D cartoon games on the iOS platform in Russia showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.

Toca Boca World saw a notable fluctuation in its weekly revenue, starting at approximately $70K in late March and experiencing a low of around $34K in late April before climbing back to roughly $52K by mid-June. Weekly downloads showcased a similar variability, with a peak of nearly 35K in early May and a trough of about 18K in mid-May. Active users for the game started at around 492K in late March, dipped to approximately 382K in mid-May, and then rose again to approximately 461K by the end of June.

Royal Match exhibited a steady increase in weekly revenue, starting at approximately $27K in late March and reaching around $46K by the end of June. Downloads spiked significantly, with a notable increase from about 5K in mid-May to nearly 62K in late May. Active users showed some fluctuation but generally trended upwards, starting at approximately 194K in late March and reaching about 213K by the end of June.

Rush Royale: Tower Defense TD experienced varied weekly revenue, peaking at around $29K in mid-June. Downloads for the game fluctuated, with a noticeable peak of approximately 22K in early June. Active users showed a significant increase, starting at around 27K in late March and rising to approximately 61K by the end of June.

Top War: Battle Game had inconsistent weekly revenue, starting at roughly $16K in late March and dipping to around $10K by the end of June. Downloads also saw variation, with a peak of about 3.3K in late April and a low of around 600 in late June. Active users followed a declining trend, starting at approximately 11.5K in late March and dropping to about 8.4K by the end of June.

Hearthstone displayed significant fluctuations in weekly revenue, with a high of roughly $40K in mid-April and a low of about $5K in late June. Downloads for the game varied, peaking at around 5.1K in late April. Active users gradually declined over the quarter, starting at approximately 35K in late March and decreasing to about 28K by the end of June.

These insights highlight the dynamic nature of the mobile gaming market, where user engagement and revenue can vary significantly. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022